No Talkie Before Coffee Cat Daddy Cat Mom Funny Cat Shirt
You’re touching on something else that people aren’t aware of- decision fatigue. It literally takes energy away having to make choices. So if you can limit the amount of choices you need to make in a day by preparing the night before it sets you up for a much better day. The other components to it are keeping routines so you are making less choices as a whole. You can meal prep or use a calendar and plan out meals (rotate 5-10 depending on how much repetition you can take) Limiting your number of outfits and picking them out ahead of time is also an option, ideally they’d be identical but trying to be realistic here lol. Think the recommended tip is 5-10 regular work day outfits you rotate and then whatever you want for weekends/personal time. There’s others I can’t think of atm but basically the idea is to limit the amount of pointless choices you need to make, so you can make better important ones
No Talkie Before Coffee Cat Daddy Cat Mom Funny Cat Shirt
I am an RPG GM who really wants to run a No Talkie Before Coffee Cat Daddy Cat Mom Funny Cat Shirt of these days. A big part of the reason I’m wary of it is that if you want to set it anywhere in the vicinity of the original trilogy – or hell, even do it at all – the sequel era kind of becomes the bantha in the room. You’d probably avoid the worst of the potential craziness if you set it way, way, way back in the past, maybe KOTOR era, but then, I feel like you really hamper creative freedom with long-term consequences that feel plugged into the lore. I really want to run a mission where an underground movement run by Trandoshans who want to stop their species’ infamous Wookiee slave rings asks the players to capture or kill a high value slaver, sabotage his facility’s equipment, and rescue a bunch of captive Wookiees. If it’s set thousands of years BBY, then by the time the story we’re all familiar with rolls around, same bad blood between the Wookiees and Trandoshans, and it makes it feel like ultimately the players’ efforts had no long-term effect. You kinda have to run it post-Empire to really get the best out of a plot like that.
Block "review" not found